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StompzCraft a new year!

Lemo a posted Jan 6, 18

We made it Stomperz! We’re in 2018!

 

First of all, I’d just like to open this post by saying a huge thank you to everyone that has (and will hopefully continue to :P) stuck by us and has called Stompz their home. We at the Stompz Staff team hope you’re all having a wonderful start to the new year!

 

In addition, we would like to announce that StompzBeta is now moving into open beta, so the public can also join in the fun.

IP: stompzbeta.com

 

With our move into open beta, according to the StompzCraft RoadMap we are perfectly on plan for our updates. Admittedly, due to the holiday season public updates have been a regrettably slow, yet now that's over we're working full steam ahead in order to bring you the content you want.

 

As such, we've compiled a list of all the changes currently in the game:

 

Fixes/New Additions:

The beloved SuperPick is now up and running. That’s right folks! Who needs manual mining anyway? New command is now /sp

 

The Economy Overhaul has officially entered into Early Developmental Stages.

You may have noticed the return of the Admin Shop, that sacred place where you could buy and sell almost anything. Well, we're bringing a new way to make money other than the heartless genocide of thousands of innocent endermen. Yes you monsters, we know how you make your money. Despicable. But wait! This new Admin shop comes with a twist!

 

Keeping it simple, the shops will have a storage value. What does this mean? It means that you will only be able to buy and sell so much to the shop. With the establishment of this cap, we're aiming to prevent the abuse of both easily obtainable and duplicated items, and also keep the balance in Stompzcraft’s overall economy.

 

You’re probably saying to yourself, ‘Adding a sell cap? How's that a twist?’ and really, you’re correct. It's not.

The real twist is that the market will be a living, breathing system.

What do we mean by that? We’re going to be keeping track of every transaction a player makes at the market. Once or twice a month, depending on the supply/demand, the item will be adjusted. Whether that involves increasing or decreasing the value of an item, or the demand of said item outnumbering the supply causes an increase in the sell cap will depend on the circumstance.

 

In addition to these changes, once a month there will be a market report posted on the homepage declaring the current financial state. This means that you, the Stomper, can find the most efficient and valuable item on the market and make your fortunes :).

(Thanks to our wonderful Diamond Explorer and resident AccidentProneMan)

 

Donators can no longer take advantage of flying in PvP.

Recently, we implemented a plugin that ‘checks’ whether a player is flying and disables it once they begin an attack against another player.

(Once again, thanks to Diamond)

 

Changes to the Discord

The channel #stompzbeta-whitelist will be renamed to #stompzbeta-discussion. Here, you can share input on what you’d like to see and share with us any bugs that you come across so we can get on top of the issue.

 

Donator Private Regions

Any donator that has Ultimate or above rank will be able to claim a personal region. To do so, use the command /pr. This will give you a menu with instructions on how to use the command. (Thanks to the brilliant Abs0rbed) Currently, it is configured to a 50 x 50 radius, but once we leave beta it will be increased to a respectable 100 x 100


Known bugs:

 

Voting and Donations

Unfortunately, both are still dysfunctional  at the moment. We're working on the issue, however we estimate until we leave beta completely they'll still be down. If you have donated and your rank hasn’t shown up or would like to have your rank in the beta, just make a claim HERE.

 

Here we are again at the end of another post. Thanks for reading guys! Remember, keep on Stomping!

-The Stompzcraft Team

Merry new year!

StompzCraft Closed Beta

Lemo a posted Dec 23, 17

And we're up folks!

 

The IP to use is:

stompzbeta.com

 

Unfortunately, there's a few things missing from this release that we’re still squashing out those infernal bugs for, but worry not we'll have them sorted soon. ;)

 

Current status of StompzBeta:


Thankfully, all core plugins are functioning perfectly (such as Towny, LWC, and ChestShops). So nothing you should be perfectly fine to progress on that front.

 

Just a little more information on ChestShops while we're on the subject, we've migrated to a new plugin system by the name of Shop Chest. Simple enough name I suppose :P

The new commands are as of followed;

  1. Ensure you have adequate funds.
  2. Hold the item you want to sell in your hand. Then run the following command.
  3. /shop create <amount> <buy-price> <sell-price>
  4. You can change <buy-price> or <sell-price> to 0 to disable buying/selling respectively.
  5. Click on the chest you wish to be the shop.
  6. If not already done, place your items inside the Shop Chest.

Starting with this release, we plan to slowly start implementing the first stages of our economy overhaul. Plugins are currently still under development, however we are on schedule to have them up and running in the next few hours. Here’s a tiny sneak peek, part of this overhaul will include your classic admin shop… but with a twist. Not saying what. :P

 

Because we’re trying to bring the focus back to towny, we’re trialling the removal of protection stones. With such a small active player base on Stompz, we want to inspire the players to work together and by removing protection stones we're confident this will encourage town development.

 

PvP.

With the reenabling of pvp in the main world you may be wondering whether or not there are any safe areas within Stompz. As of yet, all areas protected under a region will have the PvP flag disabled which, you guessed it, will make it a safe zone.

Currently, safe areas are:

Spawn

BuildHubs

and Towns.

We're hoping that enabling PvP will encourage players to do more within towns, driving them to create all manners of utilities such as public farms, mines or lumber yards helping their townsfolk to enjoy a safe environment and create a strong sense of community.

 

Discord.

All rules that deal with in-game server chat will now apply within the Discord server as well. With the new release of Stompz, we’d like to bring back that player friendly environment we're famous for. The current #general Discord channel will be renamed to #mature and will use the NSFW function within Discord, and a new #general will be created.

 

Unfortunately, voting is down but we'll have that back up and running in the next few days.

 

Thanks for reading guys, have a great night!

 

Keep on Stomping.

 

-The Stompzcraft Team

Musobaby HI, for some reason when i'm trying to log on i'm coming up as not being whitelisted so i can't get on t...

Before we get start!!!

Lemo a posted Dec 22, 17

Hello Stomperz, the time is near but there are a few things to cover.

 

Since we’re trying to obtain as many testers as possible, we’ll be changing up whitelisting. Everyone will be able to apply for whitelisting through the discord channel #StompzBeta_Whitelisting. All you need to do is drop your Ingame name in the channel with correct spelling.

 

For anyone that has applied to make a town or has applied for a town will be automatically added to the whitelist. We’re sorry for the inconvenience but deeply appreciate the interest and support you’ve shown for stompz.

 

Click the image:



STOMPZ CLOSED BETA STARTS AT 5:30pm EST

So in the light of all the exciting things we have planned for the future, there is one more feature we want to surprise you with. Now before we get into it, yes, we understand how big of a change this will be from the normal Stompz feel, but we assure you that it will be a key step in bringing Stompz back on top, and truly bringing us back to our roots of the old old Stompz.

 

Some of you may have figured it out by now, but yes, we plan to add PvP into the main world of Stompzcraft! Now we understand the concerns many of you are going to have, and as always we are 100% transparent and open to community feedback, so please do share with us what you think!

 

To help clear up some air, we’ve put together a list of pro’s and con’s that implementing PvP will have on the community, and how this will change how you play. So then, let’s see what we got!

 

PROS:

  • The current Towny player base across Minecraft is decreasing, but still has a strong following and dedication. PvP is extremely popular among that community, and adding it will attract many of the players, and bring them to our humble Stompz home.
  • This will create a more immersive experience, and bring back the feeling of Vanilla minecraft with a twist that was so popular back in Towny golden age
  • Some of you may remember back in the really old days of Stompzcraft’s infancy, we had PvP enabled in the main world. This was the time that Stompzcraft was at it’s highest peak, and we’d really be going back to our roots
  • It will allow you to have all those little brawls that you always wanted to - but never could with your friends!
  • It will encourage cooperation between friends, stay alive together, adventure!
  • It will give the Towny gamemode more depth, and a feeling of more realism, as well as encourage kingdoms to compete and rise to prominence

CONS:

  • Taking the last point and flipping it, yes, it will feel a bit more competitive with PvP, but we are working to do everything we can to limit that
  • Possible loss of items - but then again, who hasn’t died a million times forgetting to turn fly on ;)
  • Trollers - Oh the infamous kill trolling. Discussions are up now about how we will limit this, and we can assure you we won’t turn a blind eye to this one
  • Fights over resources - We highly doubt with how close our current community is that this would be a problem, but it’s always a possibility
  • Change - Change is good, however we realize and accept that this will make Stompz feel different than what many of you are used to

Look forward to another home page post about the current state of the of closed beta, right after the release.

we're so tired....

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