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Olé! Olé! Olé! Olé!

          While everything north of the Equator continues to catch on fire, the StompzCraft Monthly Update rolls on! (Tho a little later than usual due to birthday shenanigans, eheh) A special thank you to MikeE40! He covered the site cost for the month and is just a nice lady. Give 'em a "thanks" if ya catch him in-game!

Notables:

  • Hard times have hit the market, as a substantial crash has brought a majority of shop production down by over 500%.
  • ... with a few notable exceptions in Eggs (17,000+ sold), Sugar Cane (10,000+ sold) and Pumpkins (12,000+ sold).
  • Building Materials have actually broke the buck and have zeroed out. (Save for Stone Bricks, though with a paltry sub-2,000 result.) 

Updates:

          Now normally, a severe crash in the shops would be an indicator of bad times, but on StompzCraft, that's a good thing. With the (temporary) readdition of sign shops, the growing use of /auction, and other events being prioritized (such as BuildComp), our ever-fluctiating economy is starting to stabilize.

          Though by no means does that mean we've given up on the MarketHub; in fact, quite the opposite. Thanks to a few edits by [Devmin] DiamondExplorer5, personal quotas have now been set on the adminshops. This means that you no longer have to race to fill the chest; shop invetory is now based on each individual player, and (for now) restocks every 24 hours.

          Progress on chest shops is ongoing, though [Dev] Absorbed has been occupied with real life matters, including, erm... injuriesWith such, I wish him a safe and swift recovery. Who knows? Maybe if we flood his inbox with some cruddy Facebook-quality posts he'll miraculously get better lol.

          Finally, MineWorld has been reset since our last Monthly Update. Enjoy.

(You no think it work like that, but it do.)

Market Terms:

Concept: a gap between limited sources and theoretically unlimited wants.

          As usual, be sure to stay posted for next month's Economy Report for all the latest updates, notices and more.

          /tpa commands (including /tpahere) are now available to EVERYONE!! EVERYONE (yes, everyone), from our standard [Member] rank and upwards, now has access to the commands; no longer do you guys need to rely on donators or set /warp locations to meet up! It's been a long time coming, and I couldn't be happier for you guys. Enjoy!

          Meanwhile, Established Town Portals are finally up! Make sure to check out Duke City, Eagles Landing and Viridis City as you stop by!

(pictured, top to bottom: Duke City's, Eagles Landing's and Viridis City's established portals)

          Should you ever be interested in a plot, make sure your town is at least big enough and prominent enough to stand out from the crowd. Then, by the grace of [Owner] Lemo, you might be granted a plot.

In other news... see this guy?

Can't hide yer face from me, Sunny Jim.

          This guy with the face and the eyes and the face... Deadbook is currently our #1 in mcMMO. Now for those who don't know, mcMMO is a leveling-based perk system that improves your in-game abilities and such. He currently stands at the tippy-top of the /mcrank leaderboard... take him down. Winner gets my eternal gratitude and ultimate bragging rights, along with whatever else I can think of to reward them with. Good luck.

          Some of you may have noticed some significant changes have been made to mcMMO; [Mod] Pingsterr will be providing details in an extensive write-up, which should be posted soon.

(Ongoing!) BuildHub Revamp

(I swear I gotta change the colors to that.)

(pictured: Rain or shine, construction rolls on!)

          I've briefly mentioned it before, but BuildHub has been recieving a face-lift, at least in terms of the Buildhub outposts as of late. Spearheaded by [Mod] Eli (and assisted by yours truly, along with other staff and members), we're taking our paltry, old outposts and upgrading them into stunning, expanded outposts! As said above, the work is ongoing, and eventually every BuildHub outpost will be affected. Some outposts are being changed SO RADICALLY, that-... well, we can't really disclose as of yet. However, it's also a reason why we brought BuildComp back (which you can now visit via /warp bc or by the portal under the crane @ BuildHub); as we continually improve our outposts (and eventually, the rest of server-related cosmetics), we're still on the lookout for any potential builders out there, with impressive BuildComp results lending greatly to their cause. I personally cannot wait to see what you guys (and the building team, for that matter) come up with next.

(pictured: Desert 3's pyramid, revamped and sitting pretty at sunset)

(pictured: Plains 2's mine, now expanded and dug to exciting new dephts)

(pictured: NEW "Cold" 1 spawn! Come for the ice spikes, stay for the probes)

We'll keep you updated as progress continues.

          That about summizes our (late) StompzCraft Monthly Update. Should any major updates or announcements arise (*cough*Pings*cough*), we'll make sure to keep you posted. Now if you excuse me, I'm gonna go ahead and cook myself to a medium-rare. Ciao~

~AccidentProneMan

Moderator/SUPER. HOT. SUPER. HOT.

~MikeE40

Ultimate Donator/He Pay the Thing/A Nice Lady

Consistency? Why, I hardly knew her!

        The World Cup rolls on as we come roarin’ around with another StompzCraft Monthly Update! There’s been quite a bit that has happened in the past month, so ye best hold on!



Notables:

  • The “Building Material Boon” has paid off well, with Stone Bricks stock alone overflowing to well over [REDACTED]!
  • Lumber and Produce performed admirably, with many margins over 17,000 units sold!
  • All shops were on an upward trend! The market has gone full bull! CHANGES IMMINENT.

Updates:

(pictured: an unforseen “bug” in the developing process; pic provided courtesy of Abs0rbed/red_stoner62)

        Redeveloping player shops is still ongoing, with our dedicatee [Dev] Abs0rbed giving it his best efforts. As evidenced above, many unforeseen obstacles and hiccups occur during the process; we’ll be sure to get this work done as soon as possible, when Abs0rbed’s busy schedule permits. A dedicated frontpage update will be made when it’s ready to go. Thank you for your patience.

        As for the current economic situation, now that we finally got solid data, there’ll be some necessary adjustments to current MarketHub shops. Also, if not mentioned before, /auction (/auc) is back! Should you have any goods to sell off personally, check up on the commands through /auction help (or /auc help) in-game to get squared away.

Market Terms:

         n. (informal): fall suddenly and disastrously in value

 

        As always, be sure to stayed tuned for next month's Economy Report for all the latest updates, notices and more.

(pictured: statues of Herobrine and a Creeper in Tondc)

        Two more towns have joined the lineup since our last update, so let’s give a warm welcome to newcomers Tondc (mayor: x_sambone_x) and Omniverse (mayor: Alpha_of_Omnia)! And judging by their current developments, I’m sure these two will be just fine. :)

(pictured: Viridis City's Established Town Portal is now up! C'mon, ya slowpokes!)

 

Pryon’s Canyonlands

(pictured: Pryon_Tret’s smithy at sunrise)

        Now this is a special place I’ve been saving to feature should we hit a myre in the building flow of things. Pryon_Trets has not only been around for quite a while but, you’ve guessed it, is also an impressive builder. Should any of you have happened to stroll through his town Navia, you’d know firsthand of his meticulous attention to detail. Given he hasn’t actually named his home (and to be fair I more-or-less intruded on the property unannounced), I’ll just shove in Canyonlands for the sake that this lovely dwelling sits amongst the stained clay grandeur; have a look at the pics to see what I mean. And, hopefully (when the Aussies & the Americans can be on at the same time for once and get stuff organized), you’ll be seeing more of his stuff throughout StompzCraft, soon enough. ;)

(pictured: auto-sorting storage shed at sunrise)

(pictured: melon/pumpkin farm)

(pictured: adjacent mixed crop farm with ze pretty lights)

(pictured: adjacent-adjacent crop farm in the wee morning hours)

(pictured: a beautiful arch bridge, with stunning mesa views serving as a backdrop)

(pictured: even at night, this settlement is stunning)

(pictured: one final parting shot before we leave this lovely place)

        Keep your chin up, Pryon_Trets. I’m predicting something good coming your way soon.

 

(pictured: always busy work on this server of ours!)

        That about concludes this StompzCraft Monthly Update. I hope y’all are having a lovely summer/winter, and, for my fellow Americans, happy Independence Day. Stay safe out there.


~AccidentProneMan

Moderator/[Freedoms Internally]



… ah. Before I foreget…

(pictured: Mysterious things be a-brewin’ in the Plains…)



(That's "spring cleaning" in German btw, according to Google Translate)

(pictured: Spawn, in its unspoiled glory)

         To be honest, I've left things a bit unkept and "dated" on my end, so as we rumble on in to this Monthly Update, a bit of "spring cleaning has been partook. As this unrelenting march of holidays comes to an end, we return Spawn back to its unthemed, StompzCraft-y roots. For now...

Notables:

  • Gold making a very strong showing for this month, nearly doubling in profit!
  • Coal doing surprising well!; Diamond lagging behind...
  • Wheat showing yet another strong performance; Definite bumper crop!
  • Stagnation prevalent in other markets. Stand by for adjustments...

Updates:

         Arbor Co. Lumber & Supply is set to open! Be on the lookout for Lumber-oriented wares, as they get shoppin'-n'-choppin' in the MarketHub!

         Building Materials have finally arrived! Check out the newly revamped Village Food & Storage as they finally open their second floor to the public!

Market Terms:

n.: a market in which share prices are rising, encouraging buying.

 

         Be sure to stay tuned for next month's Economy Report for all the latest updates, and say a hearty hello to our new markets!

 

         It's been a slow month in terms of major town developments and store operations, so I've decided to go exploring around our lovely server to find some nifty builds.

(pictured, Eagles Landing "Waterfall" outpost, by Noire_R)

         Eagles Landing has been progressing quite nicely in its expansion, as its residents slowly settle into their newfound homes.

(pictured, DigitalNova's residence, Eagles Landing)

 

Noctus Isle

(pictured, Noctus Isle bird's-eye view)

         Now, should I catch wind of any builds or you guys throw suggestions at me, I will most definitely check them out, and this lovely settlement constructed by Star_Ender is a shining example of such discoveries. Now normally, I find the "stave church"-style done to death in a majority of Minecraft realms and builds, but they make it work in this quaint, tranquil setting. In fact, it works surprisingly well, and I gotta commend them for the beautiful work they've done here. While it's by no means a technical or complicated masterpiece, it just shows what a few well-thought blocks and angles can do to make wonders out of the ordinary. And the almighty power of shaders.

(pictured, Noctus Isle throughout the day)

Star_Ender, we salute you.

 

         And unfortunately, that about wraps out the Monthly Report! Be sure to tune in next time to see what other sorts of activities and happenings we get ourselves up to, and if you ever get any ideas or suggestions, let any of the staff know; we'd greatly appreciate it. Happy stompin', y'all. ;)

 

~AccidentProneMan

Moderator/Apparent House Maid



         Ah. Nearly forgot. I’ve heard of some… things, going on behind the scenes. Yeah, I know, you’ve all probably heard of these things before, but lemme tell ya… there’s actually something this time. Like really, it’s there. Hope Eli doesn’t mind this...

Make of that what you will.




[Mod] beelan Its that time of the Month again, UPDATE TIME, Ermagurdsssss.
[H] ST3V3P i can not wait to see it :) lets hope it is not to far away
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