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Olé! Olé! Olé! Olé!

          While everything north of the Equator continues to catch on fire, the StompzCraft Monthly Update rolls on! (Tho a little later than usual due to birthday shenanigans, eheh) A special thank you to MikeE40! He covered the site cost for the month and is just a nice lady. Give 'em a "thanks" if ya catch him in-game!

Notables:

  • Hard times have hit the market, as a substantial crash has brought a majority of shop production down by over 500%.
  • ... with a few notable exceptions in Eggs (17,000+ sold), Sugar Cane (10,000+ sold) and Pumpkins (12,000+ sold).
  • Building Materials have actually broke the buck and have zeroed out. (Save for Stone Bricks, though with a paltry sub-2,000 result.) 

Updates:

          Now normally, a severe crash in the shops would be an indicator of bad times, but on StompzCraft, that's a good thing. With the (temporary) readdition of sign shops, the growing use of /auction, and other events being prioritized (such as BuildComp), our ever-fluctiating economy is starting to stabilize.

          Though by no means does that mean we've given up on the MarketHub; in fact, quite the opposite. Thanks to a few edits by [Devmin] DiamondExplorer5, personal quotas have now been set on the adminshops. This means that you no longer have to race to fill the chest; shop invetory is now based on each individual player, and (for now) restocks every 24 hours.

          Progress on chest shops is ongoing, though [Dev] Absorbed has been occupied with real life matters, including, erm... injuriesWith such, I wish him a safe and swift recovery. Who knows? Maybe if we flood his inbox with some cruddy Facebook-quality posts he'll miraculously get better lol.

          Finally, MineWorld has been reset since our last Monthly Update. Enjoy.

(You no think it work like that, but it do.)

Market Terms:

Concept: a gap between limited sources and theoretically unlimited wants.

          As usual, be sure to stay posted for next month's Economy Report for all the latest updates, notices and more.

          /tpa commands (including /tpahere) are now available to EVERYONE!! EVERYONE (yes, everyone), from our standard [Member] rank and upwards, now has access to the commands; no longer do you guys need to rely on donators or set /warp locations to meet up! It's been a long time coming, and I couldn't be happier for you guys. Enjoy!

          Meanwhile, Established Town Portals are finally up! Make sure to check out Duke City, Eagles Landing and Viridis City as you stop by!

(pictured, top to bottom: Duke City's, Eagles Landing's and Viridis City's established portals)

          Should you ever be interested in a plot, make sure your town is at least big enough and prominent enough to stand out from the crowd. Then, by the grace of [Owner] Lemo, you might be granted a plot.

In other news... see this guy?

Can't hide yer face from me, Sunny Jim.

          This guy with the face and the eyes and the face... Deadbook is currently our #1 in mcMMO. Now for those who don't know, mcMMO is a leveling-based perk system that improves your in-game abilities and such. He currently stands at the tippy-top of the /mcrank leaderboard... take him down. Winner gets my eternal gratitude and ultimate bragging rights, along with whatever else I can think of to reward them with. Good luck.

          Some of you may have noticed some significant changes have been made to mcMMO; [Mod] Pingsterr will be providing details in an extensive write-up, which should be posted soon.

(Ongoing!) BuildHub Revamp

(I swear I gotta change the colors to that.)

(pictured: Rain or shine, construction rolls on!)

          I've briefly mentioned it before, but BuildHub has been recieving a face-lift, at least in terms of the Buildhub outposts as of late. Spearheaded by [Mod] Eli (and assisted by yours truly, along with other staff and members), we're taking our paltry, old outposts and upgrading them into stunning, expanded outposts! As said above, the work is ongoing, and eventually every BuildHub outpost will be affected. Some outposts are being changed SO RADICALLY, that-... well, we can't really disclose as of yet. However, it's also a reason why we brought BuildComp back (which you can now visit via /warp bc or by the portal under the crane @ BuildHub); as we continually improve our outposts (and eventually, the rest of server-related cosmetics), we're still on the lookout for any potential builders out there, with impressive BuildComp results lending greatly to their cause. I personally cannot wait to see what you guys (and the building team, for that matter) come up with next.

(pictured: Desert 3's pyramid, revamped and sitting pretty at sunset)

(pictured: Plains 2's mine, now expanded and dug to exciting new dephts)

(pictured: NEW "Cold" 1 spawn! Come for the ice spikes, stay for the probes)

We'll keep you updated as progress continues.

          That about summizes our (late) StompzCraft Monthly Update. Should any major updates or announcements arise (*cough*Pings*cough*), we'll make sure to keep you posted. Now if you excuse me, I'm gonna go ahead and cook myself to a medium-rare. Ciao~

~AccidentProneMan

Moderator/SUPER. HOT. SUPER. HOT.

~MikeE40

Ultimate Donator/He Pay the Thing/A Nice Lady

        Hello Everyone! Welcome to the very first StompzCraft Weekly Update! These blogs are little bits of information given to you every Friday night regarding the server... even though it is technically Sunday night as this is being written. Things such as featured builds, town shout outs, and sneak peeks to projects being worked on in the background will all be included, and much, much more! But, first things first... an apology.

        I guess to start off, on behalf of everyone still somewhat around on the technical, behind-the-scenes sort of thing... we're sorry. We promised a lot of grandiose things. New gamemodes, perks, updates and upgrades, the whole package. But as y'all can plainly see... not much has happened. Granted, some (if not most) of these things we've mentioned and "teased" are still being worked on, chipped away gradually. Truth is, life sure loves getting in the way of things, and like most of you folks, we tend to get swept up in it all. I know I got my share of stuff I oughta be doing for Stompz... so again, we're sorry for the hold-ups, for all the dreams on delay. Hopefully with these weekly reminders, we'll get some things moving again.

        Now passing the melodramatic and onto more exciting stuff... like in-game updates! Now we keep rambling on about the things we work on (and the subsequent radio static when asked what ever that seems to be... heh), aaaand we got nothing to show for it. Let's change that. Here's a preview of something I've been working on for quite a bit:

swutest1

Okay, a little more melodrama in the pandering glam shot, but I don't wanna reveal all of it yet.

       Wet the whistle a bit, huh? Before you ask, no, it's not just the boat (and yes, that is a boat); it's quite a bit more, something we've really needed in Stompz for a while... Don't worry, we got more stuff lined up as we continue these updates. Just because the server's been quiet doesn't mean we aren't necessarily doing "nothing", per se.

       Now onto our Town Shout-Out! This week's featured town happens to be BlockVille! With town staff online daily and an open invite to anyone interested, it's no surprise they'ev been a growing town in this dry spell. There's always something being worked on around here, whether it be expanding their railway system, erecting yet another skyscraper around town square, adding another public spawner/grinder, or simply expanding their borders to fit incoming residents. If you're new to Stompz- or just need somewhere to settle in and re-acclimate for a bit- then Blockville is a good choice to start off.

BlockVille (City) (Open)

part of The Kovniir Realm

Residents: 23 ; Mayor(s): ST3V3P, Ladyroguemedley, Pryon Trets, daredevil4718

Daily Upkeep: $176.0 ; Tax: $1.0

/t spawn blockville

swut1

Come visit their Clock Tower or check out their triple-triggered-door!

        One final thing before we close off, and this is sort of a speculative piece. As these progress, I'll spout off ideas and thoughts (many will be shared from other members and staff) and see how you folks as a whole react to it. To start off... anyone remember building competitions? Every month, we'd have a grand ol' build-off to see who was top kek, sticking to a theme and working their socks off against time to craft a masterpiece for everyone to enjoy. Lots of monies/stompz were given out, lots of friendly (and not-so-friendly) rivalries erupted, and lots of good memories were had. Now granted, we only got, what, 5 or 6 of you guys on at any given time, and these normally are ran with at least twice as many folks. But should the opportunity present itself... would anyone be interested in bringing back the Build Comp? Not that I'be excited, or anything. B-baka.


        Just like every other Stompz thing we do, we want to include you, the community. After all, you guys are what makes Stompz what it is! So if you have any questions about these updates, or requests, see AccidentProneMan or Pingsterr! Site PM, in-game PM, Discord, e-mail, doesn't matter! We'll be sure to respond as quickly as we can. And don't worry if it gets technical... we'll bug Diamond about it. More stuff will be added to these as we roll along, but for now, I hope this helps in some way or at least amused you folks. See ya server-side!

This week's SWU brought to you by:

[Mod] AccidentProneMan, [LoreWriter] Pingsterr & the city of BlockVille

[H] ST3V3P everyone is welcome to join BlockVille. if anyone would like to see something in BlockVille just ask and we will see if ...
VerySlowWifi I think you meant to say [Admin] Pingsterr... because apparently he's like an admin now... xD
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